AoeStats
← Steinwald

Nomad

513231663Analyzed
2v2 RM · 17d ago on Oct 12, 2026· 45m 10s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
902
+15
🇳🇱 Goths · Netherlands
882
+15
vs
🇺🇸 Spanish · United States
873
-15
🇺🇸 Byzantines · United States
866
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,218 13:59 20:42 33:52 ⛏ Fish Boom FC
24 1,073 14:48 34:55 — ⛏ Fish Boom FC
24 1,099 17:02 25:27 — ⚔ Drush
22 974 26:42 37:47 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,965 11,810 5,310 2,900 33,985 39,130
9,950 7,534 3,375 330 21,189 22,995
8,095 6,125 3,565 2,425 20,210 22,056
5,475 4,220 1,250 1,100 12,045 13,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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