AoeStats
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Highland

504362997Analyzed
2v2 RM · 1mo ago on Sep 5, 2026· 35m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1099
+11
🇪🇸 Tatars · Spain
961
+16
vs
🇮🇹 Italians · Italy
993
-14
🇨🇦 Vietnamese · Canada
952
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,232 9:38 17:14 — ⛏ Fast Castle
29 1,032 9:27 20:26 — ⚔ Scout Rush
25 869 11:38 24:05 — ⚔ Scout Rush
23 792 13:02 24:06 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
9,435 7,930 4,385 100 21,850 24,495
8,350 5,835 1,735 1,755 17,675 23,074
5,150 5,211 770 440 11,571 11,836
5,420 4,026 1,255 750 11,451 11,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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