AoeStats
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Nomad

512738199Analyzed
2v2 RM · 7d ago on Oct 10, 2026· 62m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Italians · Switzerland
886
+15
🇺🇦 Teutons · Ukraine
812
+17
vs
🇧🇷 Vikings · Brazil
858
-16
🇧🇷 Mongols · Brazil
849
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,013 15:17 20:54 31:48 ⚔ Fish Boom FC into Archers
28 1,762 15:01 21:20 40:14 ⛏ Fish Boom FC
18 1,138 14:25 20:54 38:55 ⛏ Fast Castle
13 810 17:29 25:02 35:47 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,795 18,795 15,725 4,000 56,315 61,175
17,610 15,635 7,295 3,850 44,390 48,170
18,740 12,380 8,310 4,925 44,355 49,726
17,975 11,315 7,945 3,635 40,870 43,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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