AoeStats
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Nomad

512724620Analyzed
3v3 RM · 8d ago on Oct 10, 2026· 49m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
1058
+12
🇺🇸 Malay · United States
942
+17
🇦🇷 Vietnamese · Argentina
825
+38
vs
🇲🇽 Burgundians · Mexico
1004
-19
🇲🇽 Malians · Mexico
962
-17
🇨🇭 Italians · Switzerland
900
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,816 14:28 26:01 47:50 ⚔ Scouts into Archers
35 1,745 13:36 19:10 30:42 ⛏ Fish Boom into Fire Galleys FC
31 1,550 16:16 23:23 36:50 ⚔ Fish Boom into Archers
29 1,463 16:28 23:28 37:32 ⛏ Fish Boom
17 838 13:43 18:59 34:14 ⛏ Fish Boom FC
10 517 17:33 25:52 34:24 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,615 29,023 23,240 3,850 79,728 80,605
17,780 15,110 8,765 2,420 44,075 53,130
11,275 16,105 7,045 2,900 37,325 42,051
14,335 10,695 8,515 1,500 35,045 38,330
10,075 13,270 2,200 3,155 28,700 30,997
12,300 8,700 3,920 2,250 27,170 31,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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