AoeStats
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Nomad

512406718Analyzed
2v2 RM · 4d ago on Oct 9, 2026· 54m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
773
+16
🇱🇻 Bulgarians · Latvia
766
+16
vs
🇨🇭 Vikings · Switzerland
905
-22
🇨🇭 Armenians · Switzerland
620
-10
Player eAPM Actions Feudal Castle Imperial Opening
40 2,184 15:57 22:52 49:03 ⚔ Fish Boom into Skirms
31 1,710 15:16 23:42 35:28 ⚔ Fish Boom into M@A FC
25 1,352 15:49 39:10 46:43 ⛏ Fish Boom
12 679 20:02 29:49 50:18 ⚔ Drush into Fish Boom into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,375 18,475 10,045 3,470 51,365 60,330
13,640 17,242 9,410 3,000 43,292 51,773
16,310 16,530 5,790 3,100 41,730 51,726
7,085 6,270 2,240 2,200 17,795 21,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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