AoeStats
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Arabia

512403705Analyzed
2v2 RM · 8d ago on Oct 9, 2026· 27m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
992
+13
🇨🇳 Byzantines · China
990
+13
vs
🇵🇪 Spanish · Peru
954
-14
🇨🇭 Bengalis · Switzerland
905
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 1,947 10:14 25:19 — ⚔ M@A into Skirms
48 1,306 10:20 21:22 — ⚔ FC into Skirms
38 1,042 10:05 16:59 — ⛏ Fast Castle
31 848 11:22 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,120 5,922 1,180 200 14,422 15,347
7,775 3,742 740 125 12,382 13,558
4,425 2,022 940 650 8,037 9,708
2,175 1,942 505 125 4,747 6,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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