AoeStats
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Arabia

514858447Analyzed
3v3 RM · 18d ago on Oct 19, 2026· 28m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Muisca · United States
1677
+8
🇬🇧 Maya · United Kingdom
1552
+12
🇬🇧 Romans · United Kingdom
1529
+13
vs
🇬🇧 Franks · United Kingdom
1494
-12
🇷🇴 Koreans · Romania
1493
-12
🇸🇪 Aztecs · Sweden
1411
-9
Player eAPM Actions Feudal Castle Imperial Opening
72 2,035 9:15 22:51 — ⚔ Archer Rush
70 1,979 8:46 25:20 — ⚔ Scouts into Skirms
68 1,933 9:12 20:35 — ⚔ M@A into Archers
64 1,806 10:23 14:12 — ⛏ Fast Castle
46 1,306 10:58 15:05 — ⛏ Fast Castle
44 1,250 9:47 25:55 — ⚔ Archers into Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,465 6,159 4,605 100 17,329 17,615
6,125 6,893 3,940 200 17,158 17,855
5,550 6,006 2,560 200 14,316 15,652
7,570 4,957 1,650 125 14,302 15,331
6,640 4,197 2,000 850 13,687 14,067
3,610 3,326 1,485 185 8,606 8,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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