AoeStats
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Arena

511166359Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 31m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1573
+12
🇩🇪 Lithuanians · Germany
1545
+13
🇹🇼 Persians · Taiwan
1542
+13
🇦🇺 Celts · Australia
1459
+15
vs
🇺🇸 Hindustanis · United States
1502
-15
🇺🇸 Ethiopians · United States
1499
-14
🇲🇽 Danes · Mexico
1487
-14
🇲🇽 Mapuche · Mexico
1392
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,537 9:53 13:20 — ⛏ Fast Castle
44 1,401 10:04 14:10 — ⛏ Fast Castle
44 1,390 10:42 14:04 27:40 ⛏ Fast Castle
37 1,159 10:30 14:48 — ⛏ Fast Castle
36 1,140 10:53 14:30 — ⛏ Fast Castle
35 1,117 10:52 14:35 — ⛏ Fast Castle
33 1,042 10:50 14:42 27:21 ⛏ Fast Castle
31 970 10:14 14:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,540 12,055 10,220 1,050 42,865 43,243
13,805 8,505 4,800 1,600 28,710 32,093
13,945 9,015 4,200 500 27,660 28,508
10,615 9,415 2,170 200 22,400 25,474
10,845 9,240 2,060 200 22,345 24,899
10,375 9,065 300 1,180 20,920 23,290
8,070 6,310 4,190 750 19,320 20,772
7,110 6,305 1,540 130 15,085 16,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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