AoeStats
← Corrupted Monk

Arena

511894428Analyzed
4v4 RM · 11d ago on Oct 7, 2026· 15m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
1332
+13
🇨🇷 Teutons · Costa Rica
1311
+14
🇲🇽 Khmer · Mexico
1216
+18
🇵🇪 Malians · Peru
1207
+18
vs
🇵🇪 Persians · Peru
1278
-16
🇦🇷 Huns · Argentina
1263
-16
🇵🇪 Persians · Peru
1259
-16
🇦🇷 Mapuche · Argentina
1241
-15
Player eAPM Actions Feudal Castle Imperial Opening
86 1,346 11:14 15:04 — ⛏ Fast Castle
56 872 11:15 15:22 — ⛏ Fast Castle
52 803 10:12 14:07 — ⛏ Fast Castle
45 699 10:23 15:29 — ⛏ Fast Castle
35 541 10:03 14:24 — ⛏ Fast Castle
31 478 11:30 14:13 — ⛏ Fast Castle
29 458 9:44 13:13 — ⛏ Fast Castle
23 356 10:51 14:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,485 1,780 700 100 6,065 6,082
3,205 1,980 300 100 5,585 6,518
4,025 1,085 200 0 5,310 7,763
2,970 1,905 200 200 5,275 5,385
2,950 1,628 200 100 4,878 5,140
2,500 1,765 250 200 4,715 4,840
2,825 1,020 200 650 4,695 4,753
3,175 1,200 250 0 4,625 5,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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