AoeStats
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Black Forest

514601424Analyzed
2v2 RM · 19d ago on Oct 18, 2026· 56m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
1000
+48
🇨🇳 Byzantines · China
961
+18
vs
🇪🇸 Teutons · Spain
1000
-51
🇪🇸 Bohemians · Spain
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
22 1,208 12:21 18:05 31:49 ⛏ Fast Castle
18 992 13:38 18:43 30:20 ⛏ Fast Castle
14 785 14:24 22:26 39:28 ⛏ Fast Castle
13 733 14:33 21:25 41:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,200 14,867 16,485 3,110 61,662 71,446
15,050 20,534 12,595 1,820 49,999 71,414
15,150 9,877 5,805 2,350 33,182 38,693
13,325 9,291 7,625 1,525 31,766 34,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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