AoeStats
← CryAndDie

Fortress

511542469Analyzed
1v1 RM · 10d ago on Oct 5, 2026· 31m 47s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1106
+16
vs
🇮🇱 Burgundians · Israel
1097
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,107 7:53 11:30 26:35 ⛏ Fast Castle
15 488 8:06 12:13 25:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,530 13,830 10,995 1,825 47,180 50,642
13,385 10,020 5,735 430 29,570 38,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.