AoeStats
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Black Forest

512972771Analyzed
4v4 RM · 4d ago on Oct 11, 2026· 58m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
723
+10
🇧🇷 Britons · Brazil
702
+11
🇨🇱 Khmer · Chile
692
+12
653
+13
vs
🇮🇹 Bohemians · Italy
696
-15
597
-12
🇩🇪 Romans · Germany
561
-10
🇮🇹 Hindustanis · Italy
523
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 1,340 12:49 18:27 45:10 ⛏ Fast Castle
20 1,175 11:54 20:15 37:56 ⚔ Tower Rush
20 1,164 12:25 17:29 39:56 ⛏ Fast Castle
19 1,135 14:32 20:35 41:15 ⛏ Fast Castle
17 1,003 13:27 29:25 44:25 ⚔ Archers into Fish Boom
17 1,001 13:56 37:25 — ⚔ Drush
10 614 13:13 25:10 37:45 ⛏ Fish Boom FC
1 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
28,805 31,155 13,085 2,455 75,500 81,346
16,220 30,263 14,780 3,120 64,383 73,218
19,860 22,468 15,035 2,970 60,333 63,340
14,180 22,175 15,085 2,825 54,265 68,373
20,155 10,310 11,820 3,915 46,200 63,679
12,350 17,511 12,595 3,470 45,926 67,558
11,675 16,395 5,465 1,770 35,305 39,577
0 0 0 0 0 79
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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