AoeStats
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Baltic

511821688Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 72m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1207
+18
🇪🇸 Saracens · Spain
1205
+18
🇪🇸 Tupi · Spain
1164
+19
vs
🇩🇪 Franks · Germany
1255
-19
🇩🇪 Vikings · Germany
1240
-18
🇩🇪 Byzantines · Germany
1231
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 2,575 12:26 17:12 38:24 ⛏ Fish Boom FC
32 2,296 12:23 16:15 36:39 ⛏ Fish Boom FC
30 2,147 13:45 18:15 31:42 ⛏ Fish Boom into Galleys FC
25 1,798 13:07 18:13 28:30 ⛏ Fast Castle
21 1,507 10:39 14:38 33:27 ⛏ Fast Castle
19 1,371 11:38 17:20 34:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,390 42,124 24,020 3,075 110,609 121,778
32,580 45,265 24,595 3,775 106,215 112,916
47,975 25,587 18,245 4,350 96,157 105,550
35,300 29,945 13,500 5,340 84,085 85,836
21,830 30,345 21,370 2,140 75,685 110,563
13,605 30,255 15,395 4,495 63,750 64,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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