AoeStats
← [GER]MadMaXX

Black Forest

511608252Analyzed
4v4 RM · 12d ago on Oct 5, 2026· 51m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1268
+16
🇩🇪 Bohemians · Germany
1237
+18
🇩🇪 Mongols · Germany
1222
+18
🇩🇪 Byzantines · Germany
1212
+19
vs
🇸🇪 Franks · Sweden
1369
-22
🇷🇺 Vikings · Russia
1304
-19
🇹🇼 Vietnamese · Taiwan
1226
-16
🇨🇴 Khmer · Colombia
1183
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,910 9:59 16:46 29:26 ⛏ Fast Castle
33 1,679 10:54 16:17 28:10 ⛏ Fast Castle
31 1,612 12:10 16:52 29:25 ⛏ Fast Castle
30 1,516 10:56 15:18 29:07 ⛏ Fast Castle
30 1,544 12:28 16:33 30:29 ⛏ Fast Castle
28 1,454 14:20 19:19 36:54 ⛏ Fast Castle
22 1,127 13:35 20:21 34:04 ⛏ Fast Castle
19 952 10:46 15:37 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,335 29,750 24,365 1,855 107,305 115,464
25,095 33,565 20,955 2,840 82,455 110,729
36,245 21,000 16,850 1,800 75,895 92,625
26,635 32,850 11,795 4,335 75,615 88,656
31,505 20,223 20,235 3,060 75,023 93,516
19,455 32,562 20,010 2,865 74,892 87,366
26,105 24,630 8,010 1,600 60,345 85,301
16,745 21,236 14,265 1,110 53,356 55,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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