AoeStats
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Lombardia

509782833Analyzed
3v3 RM · 20d ago on Sep 28, 2026· 45m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
962
+12
🇧🇷 Malians · Brazil
952
+13
🇺🇸 Portuguese · United States
911
+14
vs
🇲🇽 Khmer · Mexico
923
-15
🇪🇸 Magyars · Spain
904
-14
🇲🇽 Burgundians · Mexico
799
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,279 12:01 25:48 41:38 ⚔ M@A FC
27 1,246 12:57 16:41 34:20 ⛏ Fast Castle
27 1,225 15:33 25:13 42:51
25 1,142 11:15 17:11 38:01 ⛏ Fast Castle
23 1,039 10:36 15:15 29:45 ⛏ Fast Castle
22 991 9:01 23:12 37:24 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,050 16,345 9,600 4,315 49,310 59,356
12,400 17,475 7,870 1,175 38,920 42,381
11,900 14,405 9,505 2,290 38,100 45,398
12,965 9,100 5,855 3,215 31,135 32,327
14,295 9,159 4,530 2,930 30,914 40,329
11,985 7,968 4,145 2,270 26,368 34,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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