AoeStats
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Nomad

513370488Analyzed
2v2 RM · 3d ago on Oct 13, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Britons · Norway
1038
+12
🇯🇵 Malay · Japan
927
+18
vs
🇷🇺 Celts · Russia
978
-16
🇩🇪 Koreans · Germany
925
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,160 13:31 20:03 34:41 ⚔ Fish Boom FC into Archers
24 1,108 20:54 35:33 — ⚔ Fish Boom into M@A into Scouts
21 949 14:59 21:57 — ⛏ Fish Boom FC
15 685 13:55 27:32 42:11 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,425 12,333 8,540 2,600 32,898 40,033
9,700 11,410 3,440 2,650 27,200 28,509
9,850 11,356 2,210 1,700 25,116 29,553
5,715 7,975 1,565 320 15,575 15,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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