AoeStats
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Nomad

507820192Analyzed
2v2 RM · 1mo ago on Sep 19, 2026· 34m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
895
+15
🇩🇪 Koreans · Germany
886
+15
vs
🇨🇴 Muisca · Colombia
946
-18
🇨🇴 Britons · Colombia
796
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,156 13:54 27:59 — ⚔ Champis into Towers
18 630 14:09 22:30 — ⚔ Fish Boom into Scouts
16 561 14:16 23:12 — ⚔ Fish Boom into Archers into Skirms
12 408 17:48 30:19 — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,380 5,145 2,990 100 16,615 18,763
6,550 7,300 2,375 200 16,425 19,883
7,180 4,477 1,120 450 13,227 13,572
6,075 4,300 1,460 450 12,285 12,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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