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Arena

512989047Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 39m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1175
+15
1157
+16
🇹🇷 Khmer · Türkiye
1156
+16
🇵🇪 Goths · Peru
1081
+19
vs
🇺🇸 Vikings · United States
1228
-19
🇲🇽 Lithuanians · Mexico
1206
-19
🇨🇳 Poles · China
1120
-15
🇹🇷 Byzantines · Türkiye
1070
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,651 9:29 13:27 33:42 ⛏ Fast Castle
26 1,020 10:27 14:02 31:58 ⛏ Fast Castle
26 1,030 10:36 14:11 30:34 ⛏ Fast Castle
26 1,029 10:35 15:03 35:06 ⛏ Fast Castle
23 913 10:23 14:05 26:55 ⛏ Fast Castle
22 866 10:42 15:03 32:10 ⛏ Fast Castle
17 651 11:34 15:43 28:56 ⛏ Fast Castle
9 356 10:51 14:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,340 13,160 10,960 1,700 50,160 57,288
22,110 15,788 9,780 2,250 49,928 62,291
27,325 12,690 7,570 2,150 49,735 53,953
19,580 12,130 5,955 3,095 40,760 45,580
16,180 8,850 8,870 500 34,400 36,983
12,375 11,870 8,165 1,500 33,910 42,812
13,635 10,570 3,605 2,250 30,060 36,569
4,745 3,015 535 1,300 9,595 12,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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