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African Clearing

512931008Analyzed
4v4 RM · 6d ago on Oct 11, 2026· 52m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1242
+14
🇨🇳 Persians · China
1162
+18
🇨🇳 Vietnamese · China
1126
+19
1102
+20
vs
🇦🇷 Turks · Argentina
1255
-20
🇦🇷 Magyars · Argentina
1255
-20
1157
-16
🇪🇸 Lithuanians · Spain
1128
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,087 17:35 24:31 40:38 ⛏ Fish Boom FC
39 2,037 13:58 18:53 36:28 ⛏ Fast Castle
38 1,970 14:22 18:27 37:24 ⛏ Fast Castle
36 1,877 12:36 25:45 44:21 ⚔ M@A Rush
36 1,889 14:49 26:42 44:32 ⚔ Archer Rush
31 1,633 13:57 20:18 — ⚔ Towers FC
24 1,275 13:00 20:54 — ⚔ Archer Rush
22 1,137 14:38 18:52 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,815 18,858 13,955 2,965 80,593 82,835
20,020 20,850 13,455 4,085 58,410 61,178
16,610 22,610 8,890 2,800 50,910 71,395
12,700 19,495 15,140 1,600 48,935 58,161
13,150 14,766 12,225 1,050 41,191 43,737
15,895 14,793 5,245 4,965 40,898 49,395
10,070 10,312 3,585 2,450 26,417 34,424
7,140 4,945 2,190 1,100 15,375 17,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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