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Coastal Forest

511470101Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 50m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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🇺🇸 Khitans · United States
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🇨🇳 Britons · China
696
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Player eAPM Actions Feudal Castle Imperial Opening
44 2,208 9:53 29:25 46:51 ⚔ Scouts into Archers
37 1,839 9:18 26:13 37:42
31 1,542 11:43 15:35 38:08 ⛏ Fast Castle
26 1,325 11:43 26:13 40:54 ⚔ M@A Rush
24 1,215 10:38 41:08 — ⚔ Archer Rush
19 955 10:56 21:16 35:50 ⚔ Scout Rush
18 894 11:33 34:04 48:50 ⚔ Archer Rush
12 600 13:58 24:36 37:51 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,835 19,521 16,045 3,450 67,851 71,338
18,000 24,483 9,865 4,300 56,648 61,366
21,085 11,460 12,420 1,750 46,715 48,148
23,035 13,935 7,075 1,505 45,550 58,807
13,820 17,826 10,420 1,650 43,716 48,110
15,285 11,275 7,865 2,035 36,460 49,108
10,050 10,860 7,040 1,005 28,955 33,781
5,265 6,633 750 255 12,903 14,577
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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