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African Clearing

511631292Analyzed
4v4 RM · 8d ago on Oct 5, 2026· 58m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
1477
+14
🇦🇷 Huns · Argentina
1476
+14
🇨🇱 Bengalis · Chile
1449
+15
🇩🇪 Varangians · Germany
1432
+16
vs
🇧🇷 Koreans · Brazil
1471
-15
🇧🇷 Vietnamese · Brazil
1451
-15
🇧🇷 Huns · Brazil
1450
-16
🇧🇷 Mongols · Brazil
1387
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,500 13:40 17:29 43:50 ⚔ FC into Scouts
42 2,484 13:52 18:17 39:51 ⛏ Fish Boom FC
36 2,100 13:36 38:09 — ⛏ Fast Castle
31 1,817 13:26 19:26 — ⛏ Fast Castle
28 1,669 13:04 17:07 40:09 ⛏ Fast Castle
19 1,092 11:45 — — ⚔ Tower Rush
16 921 11:56 23:34 — ⚔ Scouts into Archers
9 520 13:06 17:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,475 19,230 11,610 5,150 55,465 87,439
12,695 22,636 11,595 2,380 49,306 76,539
11,270 11,822 7,505 1,700 32,297 33,753
14,940 9,958 3,700 2,570 31,168 37,607
11,570 3,182 4,150 1,000 19,902 29,333
5,070 4,708 1,305 1,400 12,483 13,384
4,710 4,343 2,280 255 11,588 12,837
2,850 3,051 50 1,405 7,356 7,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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