AoeStats
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Arabia

513698364Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 58m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Magyars · Uruguay
1048
+35
🇺🇾 Jurchens · Uruguay
911
+15
vs
🇺🇸 Magyars · United States
920
-13
🇺🇸 Wu · United States
918
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,580 11:31 16:23 39:11 ⛏ Fast Castle
38 2,243 11:19 24:42 46:32 ⚔ Scout Rush
31 1,826 10:19 21:58 — ⚔ Scout Rush
15 873 10:58 22:20 —

Resources

Player Food Wood Gold Stone Spent Collected
36,650 10,270 16,075 3,690 66,685 68,601
22,140 13,577 10,145 1,745 47,607 64,801
16,805 13,956 6,990 2,050 39,801 51,794
9,365 7,755 2,995 1,405 21,520 22,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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