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Black Forest

511778113Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 103m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
722
+12
🇨🇳 Britons · China
707
+13
🇮🇳 Byzantines · India
679
+14
🇻🇳 Vietnamese · Vietnam
675
+14
vs
🇲🇽 Saxons · Mexico
691
-15
🇨🇱 Japanese · Chile
632
-13
🇷🇺 Saracens · Russia
620
-13
🇹🇷 Byzantines · Türkiye
597
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 2,988 18:47 27:19 38:30 ⛏ Fish Boom FC
21 2,176 11:45 23:38 33:30 ⛏ Fast Castle
18 1,834 12:04 19:33 29:32 ⛏ Fast Castle
16 1,655 14:49 23:16 30:09 ⛏ Fish Boom FC into Fast Imp
16 1,706 17:53 26:01 36:28 ⛏ Fish Boom FC
14 1,485 13:34 21:37 31:14 ⛏ Fast Castle
13 1,384 13:59 22:47 34:37 ⛏ Fast Castle
12 1,290 16:00 24:13 40:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,695 36,045 47,255 5,205 147,200 181,695
55,265 43,788 24,265 4,540 127,858 171,623
47,735 47,585 26,755 3,000 125,075 136,708
33,720 37,825 42,325 9,010 122,880 152,543
50,015 33,584 32,160 1,770 117,529 118,650
43,000 41,950 17,280 3,100 105,330 119,450
40,910 18,887 17,090 8,460 85,347 93,493
17,650 35,562 26,555 3,195 82,962 137,484
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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