AoeStats
← Rodrigo

Arabia

511664599Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 48m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
1367
+16
🇲🇽 Magyars · Mexico
1357
+17
vs
🇺🇸 Poles · United States
1382
-17
🇺🇸 Vietnamese · United States
1363
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,247 9:25 26:51 35:59 ⚔ Archer Rush
46 2,210 9:03 29:51 — ⚔ Archer Rush
44 2,110 8:55 20:49 — ⚔ Scout Rush
38 1,848 8:22 21:40 40:30 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,210 9,230 9,750 1,035 38,225 42,587
18,025 9,080 9,280 1,060 37,445 39,765
11,820 12,749 5,865 1,580 32,014 33,052
9,400 10,599 8,285 1,150 29,434 31,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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