AoeStats
← Rodrigo

Nomad

511457505Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 38m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1352
+15
🇨🇴 Vikings · Colombia
1309
+17
vs
🇨🇱 Koreans · Chile
1362
-17
1312
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,873 12:51 20:40 34:20 ⚔ Fish Boom into Towers FC
34 1,301 14:02 17:50 30:33 ⛏ Fish Boom FC
30 1,161 14:42 27:58 34:34 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
26 1,019 13:29 22:13 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
8,075 10,488 2,950 1,625 23,138 24,540
8,750 6,945 4,290 3,000 22,985 25,624
6,600 9,425 3,195 2,335 21,555 23,968
6,275 4,858 1,685 1,875 14,693 14,921
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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