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African Clearing

512746498Analyzed
4v4 RM · 6d ago on Oct 10, 2026· 45m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1260
+14
🇫🇷 Shu · France
1212
+16
🇺🇸 Burgundians · United States
1205
+16
🇨🇭 Gurjaras · Switzerland
1197
+16
vs
🇫🇷 Persians · France
1218
-16
🇬🇧 Turks · United Kingdom
1215
-16
🇫🇷 Chinese · France
1199
-15
🇫🇷 Maya · France
1195
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,237 12:05 23:43 39:03 ⚔ Archer Rush
36 1,625 13:41 19:31 42:45 ⛏ Fast Castle
34 1,561 12:40 17:05 37:12 ⛏ Fast Castle
33 1,477 13:23 18:02 — ⛏ Fast Castle
29 1,336 13:01 26:49 — ⚔ Scout Rush
27 1,225 13:08 18:01 38:55 ⛏ Fast Castle
24 1,109 12:47 20:15 40:50 ⚔ FC into Archers
20 891 15:56 21:40 39:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,110 10,285 9,395 2,280 41,070 46,726
17,270 12,119 7,335 2,250 38,974 45,314
17,595 7,960 10,540 950 37,045 42,040
11,775 12,681 8,880 1,730 35,066 38,414
11,730 12,981 6,830 2,990 34,531 36,561
11,620 13,680 5,190 2,350 32,840 34,340
11,890 12,035 6,650 950 31,525 33,026
11,330 5,650 3,215 1,700 21,895 27,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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