AoeStats
← itsOnlyAGame

Arabia

511560313Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 62m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Byzantines · Switzerland
1112
+12
🇨🇭 Franks · Switzerland
987
+17
vs
🇬🇷 Spanish · Greece
1196
-21
🇬🇷 Huns · Greece
847
-8
Player eAPM Actions Feudal Castle Imperial Opening
42 2,586 12:09 21:30 57:00 ⚔ Archer Rush
39 2,401 10:14 19:58 39:33
33 2,039 9:03 21:52 36:07 ⚔ Scout Rush
31 1,934 11:51 20:05 49:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,705 28,562 13,345 4,355 75,967 81,079
21,310 22,139 10,745 2,835 57,029 64,491
26,625 15,942 11,580 1,600 55,747 57,801
20,600 15,289 7,960 2,025 45,874 47,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.