AoeStats
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Black Forest

509449333Analyzed
2v2 RM · 19d ago on Sep 26, 2026· 53m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Ethiopians · Greece
1177
+7
🇬🇷 Spanish · Greece
830
+18
vs
🇨🇦 Japanese · Canada
945
-13
🇺🇸 Vietnamese · United States
904
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,864 15:49 26:24 47:21 ⚔ FC into Archers
30 1,627 13:18 19:06 30:06 ⚔ Archer Rush
28 1,507 12:45 24:37 37:58 ⚔ M@A Rush
17 909 12:03 21:57 33:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,300 17,624 16,505 2,415 62,844 69,080
25,425 19,083 9,985 2,625 57,118 62,746
19,320 17,809 13,565 2,900 53,594 60,870
13,220 11,447 5,905 2,945 33,517 39,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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