AoeStats
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Nomad

508322604Analyzed
2v2 RM · 25d ago on Sep 21, 2026· 37m 12s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1508
+10
🇨🇦 Persians · Canada
1444
+12
vs
🇦🇷 Italians · Argentina
1421
-13
🇦🇷 Mongols · Argentina
1298
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 1,535 14:42 20:47 33:08 ⚔ Fish Boom into Archers
38 1,418 13:33 17:48 — ⛏ Fish Boom FC
36 1,347 19:34 24:36 36:08 ⛏ Fish Boom into Fire Galleys FC
35 1,301 19:00 35:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,080 12,459 3,215 300 26,054 27,397
6,475 4,725 2,535 1,120 14,855 15,535
4,450 5,718 1,580 2,165 13,913 14,975
3,760 4,093 520 740 9,113 9,311
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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