AoeStats
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Oasis

508572898Analyzed
4v4 RM · 26d ago on Sep 23, 2026· 45m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
2138
+2
🇦🇺 Saxons · Australia
2115
+1
🇲🇦 Danes · Morocco
1863
+6
🇨🇳 Franks · China
1636
+14
vs
🇧🇷 Magyars · Brazil
1727
-8
🇺🇸 Ethiopians · United States
1656
-6
1596
-5
🇺🇸 Maya · United States
1566
-4
Player eAPM Actions Feudal Castle Imperial Opening
70 3,206 8:23 19:46 38:29 ⚔ Scout Rush
63 2,862 8:43 24:02 35:20 ⚔ Scout Rush
63 2,869 11:00 21:24 38:54 ⚔ M@A into Archers
63 2,862 16:22 23:12 38:06 ⚔ Drush FC
57 2,586 8:42 25:10 38:29 ⚔ Archer Rush
56 2,542 9:17 20:59 39:51 ⚔ Scout Rush
49 2,246 9:16 22:24 36:47 ⚔ Scout Rush
45 2,046 10:28 25:11 38:04 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,345 14,654 31,095 1,600 87,694 89,169
46,575 16,775 14,510 2,900 80,760 82,759
30,390 16,762 18,315 850 66,317 70,130
25,635 21,850 6,690 1,620 55,795 58,040
21,250 22,252 7,140 2,370 53,012 54,812
15,650 16,281 11,350 3,575 46,856 47,971
23,645 8,475 11,170 300 43,590 46,932
14,075 14,000 10,815 200 39,090 41,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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