AoeStats
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Black Forest

508556299Analyzed
2v2 RM · 24d ago on Sep 23, 2026· 52m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
2125
+9
🇦🇺 Saxons · Australia
2101
+10
vs
🇺🇸 Saxons · United States
1971
-10
🇺🇸 Saxons · United States
1953
-9
Player eAPM Actions Feudal Castle Imperial Opening
80 4,258 13:58 17:27 39:28 ⛏ Fast Castle
56 2,964 11:57 23:42 36:21 ⚔ M@A into Archers
52 2,729 14:54 19:33 37:58 ⛏ Fast Castle
44 2,333 14:56 36:08 47:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,455 15,821 13,445 2,390 71,111 72,950
19,770 24,113 11,560 4,390 59,833 67,527
13,045 10,312 11,965 3,510 38,832 44,426
17,615 14,915 2,135 1,500 36,165 38,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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