AoeStats
← jcdanzig

MegaRandom

507358587Analyzed
2v2 RM · 1mo ago on Sep 17, 2026· 19m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
2115
+1
🇦🇺 Mongols · Australia
2064
+2
vs
🇩🇪 Mongols · Germany
1622
-2
🇩🇪 Goths · Germany
1470
-1
Player eAPM Actions Feudal Castle Imperial Opening
73 1,432 9:49 14:06 — ⛏ Fish Boom FC
49 958 10:08 — — ⛏ Fish Boom into Fire Galleys FC
35 688 10:20 — — ⛏ Fish Boom
27 536 10:51 16:35 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,155 3,722 1,435 650 10,962 10,841
3,800 4,637 1,585 0 10,022 10,261
2,750 4,855 1,345 95 9,045 9,526
3,800 3,539 430 0 7,769 8,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.