AoeStats
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Arabia

510822360Analyzed
2v2 RM · 16d ago on Oct 2, 2026· 83m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
1206
+17
🇪🇸 Spanish · Spain
1205
+17
vs
🇦🇹 Franks · Austria
1255
-19
🇦🇹 Inca · Austria
1183
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 3,862 11:10 21:13 40:39 ⚔ Scout Rush
40 3,341 9:26 19:13 42:13
34 2,839 9:36 23:42 52:47 ⚔ Archer Rush
29 2,444 11:58 21:56 47:21 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
57,605 26,268 24,600 4,315 112,788 126,184
39,935 46,390 20,755 2,475 109,555 117,128
46,555 37,763 20,555 2,670 107,543 128,966
43,445 35,634 16,250 4,410 99,739 116,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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