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Golden Pit

514406540Analyzed
4v4 RM · 2d ago on Oct 17, 2026· 16m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Poles · Sweden
1473
+14
🇺🇸 Vietnamese · United States
1432
+15
🇧🇷 Franks · Brazil
1377
+17
vs
🇳🇱 Tatars · Netherlands
1447
-16
🇹🇷 Koreans · Türkiye
1418
-15
🇮🇹 Varangians · Italy
1412
-15
🇬🇧 Spanish · United Kingdom
1395
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 1,029 8:42 — — ⚔ Scout Rush
60 965 9:26 — — ⚔ Archer Rush
57 912 9:08 — — ⚔ Scout Rush
50 802 9:31 — — ⚔ Archer Rush
48 763 9:24 — — ⚔ Scout Rush
46 741 8:53 — — ⚔ Archer Rush
46 730 8:50 — — ⚔ Scout Rush
24 389 10:06 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,500 2,620 50 0 6,170 6,248
2,650 2,392 905 0 5,947 6,312
3,815 1,965 50 0 5,830 5,952
3,330 1,829 100 0 5,259 5,646
2,560 2,116 460 0 5,136 5,341
2,615 2,257 50 0 4,922 5,255
2,005 2,092 635 30 4,762 5,069
2,315 2,016 50 0 4,381 4,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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