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Golden Pit

514368002Analyzed
4v4 RM · 2d ago on Oct 17, 2026· 24m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1346
+16
🇩🇪 Japanese · Germany
1340
+16
1333
+16
🇬🇧 Ethiopians · United Kingdom
1304
+18
vs
🇧🇷 Franks · Brazil
1379
-18
🇧🇷 Magyars · Brazil
1374
-18
🇧🇷 Romans · Brazil
1316
-15
🇲🇽 Ethiopians · Mexico
1300
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 1,746 8:30 24:03 — ⚔ Archer Rush
56 1,360 9:22 — — ⚔ Scout Rush
50 1,214 9:13 21:59 — ⚔ Scout Rush
44 1,062 9:47 — — ⚔ Scout Rush
44 1,066 8:52 21:43 — ⚔ Scout Rush
42 1,020 10:29 — — ⚔ Archer Rush
27 644 10:45 — — ⚔ M@A Rush
26 636 9:57 24:07 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,425 4,161 50 0 12,636 13,713
7,625 4,370 350 0 12,345 12,844
4,575 4,253 2,975 0 11,803 12,735
5,835 4,390 825 200 11,250 11,005
4,165 4,466 2,485 0 11,116 13,356
4,195 3,453 1,060 0 8,708 9,652
4,600 3,442 400 200 8,642 8,571
2,450 1,555 240 125 4,370 4,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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