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514360647Analyzed
4v4 RM · 2d ago on Oct 17, 2026· 35m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
1467
+14
🇹🇼 Jurchens · Taiwan
1431
+15
🇭🇰 Spanish · Hong Kong SAR China
1418
+16
🇹🇷 Koreans · Türkiye
1372
+18
vs
🇪🇸 Byzantines · Spain
1507
-19
🇧🇷 Saracens · Brazil
1394
-15
🇧🇷 Magyars · Brazil
1389
-15
🇨🇴 Vietnamese · Colombia
1364
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,066 8:35 21:33 — ⚔ Archer Rush
48 1,705 10:35 14:16 — ⛏ Fast Castle
47 1,669 10:55 14:54 29:59 ⛏ Fast Castle
43 1,540 8:50 20:12 — ⚔ Scout Rush
41 1,458 9:27 21:54 — ⚔ M@A into Scouts
30 1,063 10:04 26:43 — ⚔ Archer Rush
29 1,016 8:19 20:32 34:43 ⚔ Towers FC
29 1,032 9:24 27:45 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,925 7,335 6,260 2,900 35,420 38,132
18,090 9,026 4,490 950 32,556 33,950
17,340 8,960 5,960 100 32,360 33,338
12,770 5,165 7,375 100 25,410 26,222
10,075 9,223 3,595 1,645 24,538 27,039
5,575 10,035 6,400 100 22,110 23,251
6,365 5,770 810 545 13,490 13,192
4,945 4,939 695 705 11,284 11,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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