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Arena

514347220Analyzed
4v4 RM · 2d ago on Oct 17, 2026· 36m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1529
+10
🇨🇳 Georgians · China
1499
+12
🇯🇵 Spanish · Japan
1478
+12
🇨🇳 Hindustanis · China
1475
+13
vs
🇧🇷 Persians · Brazil
1427
-14
🇧🇷 Britons · Brazil
1419
-12
🇫🇷 Hindustanis · France
1419
-12
🇨🇭 Koreans · Switzerland
1338
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 2,009 10:54 15:08 35:21 ⛏ Fast Castle
55 1,984 10:58 14:51 27:58 ⛏ Fast Castle
47 1,687 10:25 14:31 27:31 ⛏ Fast Castle
42 1,533 10:37 14:29 28:25 ⛏ Fast Castle
36 1,304 10:09 13:39 29:46 ⛏ Fast Castle
36 1,285 10:36 14:40 28:21 ⛏ Fast Castle
29 1,040 12:25 16:26 34:43 ⛏ Fast Castle
27 985 12:40 16:15 30:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,635 14,574 10,170 1,150 48,529 55,929
20,980 17,155 5,535 3,075 46,745 52,895
20,480 12,235 11,180 1,700 45,595 49,205
18,345 12,340 8,420 2,160 41,265 43,361
13,525 13,825 7,495 3,665 38,510 42,180
16,235 13,225 5,640 3,250 38,350 43,794
14,845 7,690 5,820 2,260 30,615 32,833
7,610 9,045 2,810 1,435 20,900 22,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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