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Nomad

514339758Analyzed
4v4 RM · 2d ago on Oct 17, 2026· 20m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1470
+12
🇧🇷 Britons · Brazil
1412
+15
🇧🇷 Aztecs · Brazil
1404
+15
🇨🇦 Japanese · Canada
1333
+18
vs
🇦🇹 Hindustanis · Austria
1387
-15
🇨🇳 Maya · China
1380
-15
🇪🇸 Poles · Spain
1377
-15
🇹🇷 Burgundians · Türkiye
1376
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 980 12:49 16:30 — ⛏ Fish Boom FC
39 813 12:37 — — ⚔ Scout Rush
37 769 13:38 17:55 — ⛏ Fish Boom FC into Galleys
36 748 13:57 18:16 — ⛏ Fish Boom FC
35 734 13:27 17:51 — ⚔ Fish Boom FC into Archers
24 498 12:32 16:39 — ⛏ Fish Boom FC
22 458 12:27 — — ⛏ Fish Boom
20 412 13:43 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,600 5,121 1,370 100 11,191 10,794
4,205 3,775 625 200 8,805 8,529
4,050 3,240 895 200 8,385 8,117
3,870 3,925 330 100 8,225 8,016
3,625 2,322 550 750 7,247 7,233
3,220 3,125 400 0 6,745 7,365
3,015 2,820 400 135 6,370 6,977
3,450 1,881 250 650 6,231 6,381
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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