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Arabia

514169952Analyzed
4v4 RM · 3d ago on Oct 17, 2026· 22m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1550
+12
🇦🇷 Britons · Argentina
1486
+14
🇦🇷 Franks · Argentina
1474
+15
🇨🇳 Maya · China
1457
+15
vs
🇨🇳 Ethiopians · China
1521
-16
🇧🇷 Magyars · Brazil
1463
-15
🇧🇷 Franks · Brazil
1436
-14
🇧🇷 Maya · Brazil
1379
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 1,544 8:55 — — ⚔ Scout Rush
52 1,191 8:56 — — ⚔ Archer Rush
48 1,098 9:10 — — ⚔ Scout Rush
44 996 8:56 — — ⚔ Archer Rush
40 909 9:36 22:41 — ⚔ Skirms into Archers
39 887 9:09 19:45 — ⚔ Scout Rush
34 777 9:44 22:11 — ⚔ Scout Rush
27 606 10:18 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,680 2,803 1,075 140 10,698 10,682
3,815 4,462 1,985 0 10,262 11,121
3,910 4,104 2,235 0 10,249 10,601
4,095 4,315 1,645 125 10,180 10,953
4,925 3,670 150 0 8,745 10,643
5,240 3,224 150 0 8,614 9,212
4,575 2,840 250 0 7,665 9,293
.
2,920 3,095 865 125 7,005 7,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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