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Arabia

513501154Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 33m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Malians · Colombia
1489
+13
🇧🇷 Franks · Brazil
1404
+17
🇺🇸 Japanese · United States
1341
+20
🇧🇷 Malay · Brazil
1330
+20
vs
🇨🇳 Persians · China
1470
-19
🇷🇺 Magyars · Russia
1426
-18
🇦🇷 Britons · Argentina
1422
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🇧🇷 Mongols · Brazil
1378
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Player eAPM Actions Feudal Castle Imperial Opening
77 2,540 18:03 — — ⚔ Archer Rush
52 1,713 9:00 23:03 — ⚔ Scout Rush
51 1,704 9:08 24:35 — ⚔ Archer Rush
51 1,676 8:18 23:41 — ⚔ Scout Rush
50 1,666 8:51 22:06 — ⚔ Scout Rush
42 1,392 9:45 24:12 — ⚔ Archer Rush
40 1,324 21:20 — — ⚔ Skirmisher Rush
32 1,053 8:47 28:16 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,145 5,230 6,070 100 24,545 25,053
5,800 7,651 5,745 0 19,196 20,501
9,220 5,509 2,915 300 17,944 18,822
7,375 5,736 2,530 0 15,641 16,711
8,510 4,735 1,525 710 15,480 16,864
5,045 5,656 3,885 100 14,686 16,379
4,700 5,406 1,155 770 12,031 14,852
3,140 3,997 50 200 7,387 8,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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