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African Clearing

513495449Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 50m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1397
+14
🇧🇷 Spanish · Brazil
1389
+15
🇧🇷 Magyars · Brazil
1373
+15
🇧🇷 Huns · Brazil
1311
+19
vs
🇨🇦 Mongols · Canada
1397
-17
🇹🇷 Franks · Türkiye
1394
-17
🇺🇸 Britons · United States
1358
-16
🇨🇦 Huns · Canada
1294
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 3,533 11:51 18:22 39:22 ⛏ Fast Castle
54 2,715 11:37 18:12 39:37 ⛏ Fast Castle
53 2,684 14:34 18:55 44:34 ⛏ Fast Castle
46 2,316 12:40 16:28 39:56 ⛏ Fast Castle
43 2,163 13:47 21:31 — ⚔ M@A Rush
42 2,121 13:36 23:53 42:28 ⚔ Scout Rush
38 1,896 11:52 33:14 — ⚔ Scout Rush
31 1,545 13:50 39:42 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,235 17,321 15,175 650 61,381 68,517
28,690 15,065 10,030 6,565 60,350 71,444
15,335 15,133 8,495 2,400 41,363 46,006
15,620 14,618 8,585 2,250 41,073 41,232
14,050 13,279 7,225 2,750 37,304 44,023
12,210 17,768 4,190 1,175 35,343 39,193
9,340 9,779 4,230 1,375 24,724 24,621
9,600 7,797 520 625 18,542 20,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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