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Arena

512023731Analyzed
4v4 RM · 10d ago on Oct 7, 2026· 68m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
1565
+14
🇸🇪 Bulgarians · Sweden
1510
+16
🇸🇪 Georgians · Sweden
1432
+20
🇸🇪 Ethiopians · Sweden
1398
+21
vs
🇷🇴 Malay · Romania
1705
-25
🇩🇪 Chinese · Germany
1692
-24
🇨🇴 Japanese · Colombia
1475
-16
🇩🇪 Magyars · Germany
1195
-6
Player eAPM Actions Feudal Castle Imperial Opening
66 4,466 9:48 13:40 27:08 ⛏ Fast Castle
65 4,432 10:10 13:04 26:15 ⛏ Fast Castle
47 3,177 10:54 15:18 40:27 ⛏ Fast Castle
46 3,142 10:45 14:54 32:30 ⛏ Fast Castle
43 2,940 10:09 13:13 29:29 ⛏ Fast Castle
39 2,683 10:21 14:25 30:23 ⚔ FC into Archers
37 2,546 11:12 15:05 31:18 ⛏ Fast Castle
37 2,508 10:14 14:07 27:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,095 57,824 25,550 4,200 146,669 152,718
46,100 42,730 20,770 2,250 111,850 134,135
60,845 27,725 16,645 5,500 110,715 117,711
48,235 33,666 18,620 4,200 104,721 125,429
49,035 38,635 10,170 2,720 100,560 110,253
43,840 33,625 19,085 1,375 97,925 100,402
26,555 35,945 24,010 6,600 93,110 120,200
18,775 38,240 23,365 1,725 82,105 104,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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