AoeStats
← IRON MIKE

Arena

515979110Analyzed
1v1 RM · 7h ago on Oct 24, 2026· 47m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Turks · Austria
1433
+15
vs
🇩🇪 Turks · Germany
1401
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 2,966 11:17 15:15 31:04 ⛏ Fast Castle
38 1,840 11:08 18:24 31:45 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,005 18,620 12,060 2,815 58,500 66,455
21,125 18,400 12,240 2,150 53,915 58,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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