AoeStats
← rAd1caL.^

Arabia

511805901Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 40m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Mongols · Romania
842
+15
🇷🇴 Varangians · Romania
842
+15
vs
🇺🇸 Hindustanis · United States
878
-17
🇫🇷 Japanese · France
782
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,705 9:51 25:42 — ⚔ Scout Rush
30 1,219 9:48 19:33 38:26 ⛏ Fast Castle
13 517 12:29 21:44 —
12 490 11:43 23:38 38:35 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,045 7,777 5,400 2,150 27,372 29,876
11,050 7,670 4,205 950 23,875 25,127
11,555 8,140 3,340 100 23,135 27,210
10,040 6,166 3,120 1,160 20,486 21,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.