AoeStats
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Arabia

511772169Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 43m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
769
+19
🇪🇸 Vikings · Spain
768
+19
vs
🇷🇴 Mongols · Romania
829
-19
🇷🇴 Magyars · Romania
829
-19
Player eAPM Actions Feudal Castle Imperial Opening
38 1,670 10:33 23:46 37:18 ⚔ Scout Rush
31 1,370 10:08 21:06 38:39
28 1,238 10:04 21:16 36:56 ⛏ Fast Castle
19 848 13:58 23:40 31:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,280 14,067 8,725 2,215 46,287 47,854
11,945 11,344 8,570 2,450 34,309 36,102
9,725 11,338 3,895 1,600 26,558 27,187
11,740 7,705 4,910 2,090 26,445 26,363
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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