AoeStats
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Arabia

511597142Analyzed
2v2 RM · 11d ago on Oct 5, 2026· 53m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Wei · Romania
846
+15
🇷🇴 Magyars · Romania
846
+15
vs
🇬🇧 Japanese · United Kingdom
831
-15
🇬🇧 Italians · United Kingdom
815
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,932 10:11 20:29 37:39 ⛏ Fast Castle
35 1,858 9:42 21:27 37:48 ⚔ Scout Rush
33 1,796 10:54 26:27 53:19 ⚔ Scout Rush
30 1,588 11:15 24:32 36:14

Resources

Player Food Wood Gold Stone Spent Collected
26,900 18,850 10,850 3,335 59,935 60,564
22,015 16,959 17,195 2,935 59,104 64,009
13,820 13,774 13,205 2,800 43,599 46,272
14,690 15,715 5,515 3,800 39,720 46,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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