AoeStats
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Yucatan

511386679Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 30m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Malians · Bolivia
889
+15
🇺🇸 Khmer · United States
830
+17
vs
🇷🇴 Lithuanians · Romania
862
-16
🇷🇴 Bohemians · Romania
862
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,293 11:05 26:35 — ⚔ Drush into Archers
30 922 11:17 20:24 — ⚔ Archer Rush
20 611 12:47 25:20 — ⚔ M@A Rush
20 628 10:08 20:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,270 5,460 2,170 100 17,000 17,658
5,695 5,283 1,840 750 13,568 14,648
6,360 3,380 1,525 200 11,465 14,113
4,695 4,825 1,155 225 10,900 11,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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