AoeStats
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MegaRandom

511379134Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 48m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
893
+15
🇹🇷 Huns · Türkiye
858
+17
vs
🇷🇴 Lithuanians · Romania
878
-16
🇷🇴 Magyars · Romania
878
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,905 13:47 21:10 39:56 ⛏ Fish Boom into Fire Galleys FC
37 1,809 10:29 23:43 — ⛏ Fish Boom
27 1,304 10:20 26:50 40:28 ⚔ Fish Boom into Scouts
17 830 11:45 25:30 36:07 ⛏ Fish Boom into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,955 18,115 9,355 3,560 53,985 59,317
21,040 18,544 10,360 2,800 52,744 53,187
20,180 16,919 11,015 2,350 50,464 54,920
10,715 10,093 7,570 1,400 29,778 32,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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