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513868115Analyzed
3v3 RM · 3d ago on Oct 15, 2026· 56m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
1184
+12
🇪🇸 Aztecs · Spain
1180
+12
🇹🇷 Burgundians · Türkiye
1156
+13
vs
🇸🇪 Vietnamese · Sweden
1173
-15
🇸🇪 Franks · Sweden
1129
-13
🇸🇪 Goths · Sweden
1003
-9
Player eAPM Actions Feudal Castle Imperial Opening
58 3,274 10:10 23:34 38:17 ⚔ Archer Rush
43 2,455 11:36 16:28 32:11 ⛏ Fast Castle
36 2,065 10:30 17:16 32:53 ⚔ Archer Rush
32 1,804 11:07 22:12 36:34 ⚔ M@A into Skirms
24 1,350 10:43 15:46 31:33 ⛏ Fast Castle
23 1,314 9:57 18:16 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,570 24,305 20,355 4,150 85,380 108,100
36,395 30,920 7,065 2,600 76,980 79,508
24,575 17,049 17,170 3,550 62,344 78,395
29,335 21,126 9,650 970 61,081 65,002
20,655 21,300 12,650 3,205 57,810 77,584
12,975 15,333 10,545 3,045 41,898 57,372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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