AoeStats
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Arena

508697179Analyzed
2v2 RM · 26d ago on Sep 23, 2026· 42m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
963
+11
🇹🇷 Teutons · Türkiye
805
+18
vs
🇪🇸 Saxons · Spain
874
-15
🇪🇸 Bohemians · Spain
834
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 825 12:09 16:54 35:22 ⛏ Fast Castle
18 744 11:09 16:23 35:00 ⛏ Fast Castle
17 734 11:01 15:10 30:51 ⛏ Fast Castle
14 589 13:02 19:58 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,050 11,325 7,295 3,950 39,620 44,970
16,815 9,875 8,670 4,100 39,460 50,211
13,200 8,980 4,460 2,150 28,790 33,103
9,855 9,570 6,760 1,400 27,585 29,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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